Free Fall Calculator
Calculate time to impact, impact speed, peak height, and time to peak for a vertical drop or throw. Built for homework, lab intuition, and rough no-drag checks.
Drop from 36 m with zero initial vertical velocity to get the impact time and speed immediately.
Dropped from rest — impact speed comes entirely from gravity acting over the starting height.
Idealized no-drag physics result for homework, lab intuition, and rough checks. Not a safety guarantee or drop-test recommendation.
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Examples
How It Works
Formula
Variables
- Height above the ground at time t
- Starting height above ground(m or ft)
- Initial vertical velocity (upward positive)(m/s or ft/s)
- Gravity magnitude(m/s² or ft/s²)
- Time when the object reaches the ground again(s)
- Highest point above ground, if there is an upward phase(m or ft)
Enter a starting height, an initial vertical velocity, and gravity. The calculator models only vertical motion above a flat ground reference. Time to impact comes from the positive ground-contact root, while impact speed comes from the downward velocity magnitude at that time.
The calculator treats upward as positive and gravity as a constant downward acceleration. It solves the quadratic 0 = h + v_0 t - 1/2 gt^2 by taking the non-negative root t = (v_0 + sqrt(v_0^2 + 2gh)) / g. Impact velocity then follows from v = v_0 - gt, and the page reports its magnitude as impact speed. When v_0 > 0, the object first rises to a peak at t_peak = v_0 / g and h_peak = h + v_0^2 / (2g). No air resistance or horizontal motion is included.