Kinematics Calculator
Solve one-dimensional constant-acceleration motion when one of displacement, time, acceleration, initial velocity, or final velocity is missing. This is the generic 1D SUVAT-style tool: not constant-speed travel, not gravity-only free fall, and not 2D projectile motion.
How It Works
Formula
Variables, symbols and units
- Signed displacement / distance(m or ft)
- Time interval(s)
- Constant acceleration(m/s² or ft/s²)
- Initial velocity(m/s, km/h, ft/s, or mph)
- Final velocity(m/s, km/h, ft/s, or mph)
Calculation method explained
Pick the quantity you want to solve, then choose the set of three known motion values you already have. The page reveals only the relevant inputs for that branch, converts the entered units into one internal basis, and solves the missing quantity with the constant-acceleration equations that match those knowns.
The calculator is built around the standard constant-acceleration relationships , , , and . Some branches use a direct rearrangement, while others solve a quadratic honestly when time or a signed velocity can have more than one valid answer. The result surface then shows the missing quantity first, plus average velocity, one derived cross-check, and the equation trail used for that branch.
The scope stays strict: one dimension, one constant acceleration over the whole interval, and only the values you entered. There is no drag model, no changing acceleration, no launch-angle decomposition, and no gravity shortcut hidden behind the scenes.